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CASE STUDY

Armored Titan Tribute

01

CHALLENGE

We set out to build a heavy FX driven tribute to Attack on Titan, initially relying on Maya for animation and Clarisse for environments before merging it all in Houdini.

Our direction flipped when a SideFX mentor challenged us to ditch the multi-software pipeline and build the entire world exclusively within Houdini’s new toolsets.

Our biggest test was navigating a software landscape that was so fresh it was practically unmapped.

02

SOLUTION

We became pioneers by necessity, uncovering workflows through pure trial and error because traditional guides and tutorials simply didn’t exist yet.
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03

WORK

Our tribute for this breathtaking anime story.

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