We set out to build a heavy FX driven tribute to Attack on Titan, initially relying on Maya for animation and Clarisse for environments before merging it all in Houdini.
Our direction flipped when a SideFX mentor challenged us to ditch the multi-software pipeline and build the entire world exclusively within Houdini’s new toolsets.
Our biggest test was navigating a software landscape that was so fresh it was practically unmapped.